1.2 Skill list

Skill System

Agents possess three tiers of skills: Basic, Intermediate, and Advanced. Each skill provides specific in-game bonuses that affect mission success rates, combat outcomes, resource acquisition, and agent progression.

🔹 Basic Skills

Skill
Effect

Guard

Increases defense yield by 5% (e.g., from 50% → 55%) and raises the reward cap to 30%.

Saboteur

Boosts success rate of Sabotage missions by 5%.

Infiltrator

Boosts success rate of Infiltrate missions by 5%.

Espionage

Increases drop rate of Rare Intel Materials.


🔸 Intermediate Skills

Skill
Effect

Cunning

Reduces failure rate of Sabotage and Infiltrate missions by 10%.

Persuasion

Increases Conversion event success rate by 10%.

Assassin

Increases Assassination event success rate by 10%.

Virtuoso

Doubles the chance of triggering Chain Actions in Sabotage and Infiltrate (max 10 consecutive turns).

Merchant

Reduces agent upgrade costs by 25% and increases XP gain by 25%.


🔺 Advanced Skills

Skill
Effect

Immortal

This agent cannot be killed in any mission.

Efficient

Passively earns 20% of all $SPY burned during the current turn (excluding Recon missions).


🧬 Unlockable Skills (via Rank Up)

Skill
Unlock Condition
Effect

Versatile

Unlocks at Rank 4

All basic skill effects gain an additional +2% bonus.

Stealth

Unlocks at Rank 7

Increases Infiltrate success rate by an additional 15%.


⚙️ Skill Bonus Mechanics

All percentage-based effects are directly added to the agent’s default base values, impacting mission outcomes and PvP results.

For example, if an agent possesses the Guard skill, their default defense reward rate will increase from 50% to 55%.

Additionally, skill effects are enhanced with agent rank progression. For more information, refer to the "1.3 Rank-Up System" section.

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