1.2 Skill list
Skill System
Agents possess three tiers of skills: Basic, Intermediate, and Advanced. Each skill provides specific in-game bonuses that affect mission success rates, combat outcomes, resource acquisition, and agent progression.
🔹 Basic Skills
Guard
Increases defense yield by 5% (e.g., from 50% → 55%) and raises the reward cap to 30%.
Saboteur
Boosts success rate of Sabotage missions by 5%.
Infiltrator
Boosts success rate of Infiltrate missions by 5%.
Espionage
Increases drop rate of Rare Intel Materials.
🔸 Intermediate Skills
Cunning
Reduces failure rate of Sabotage and Infiltrate missions by 10%.
Persuasion
Increases Conversion event success rate by 10%.
Assassin
Increases Assassination event success rate by 10%.
Virtuoso
Doubles the chance of triggering Chain Actions in Sabotage and Infiltrate (max 10 consecutive turns).
Merchant
Reduces agent upgrade costs by 25% and increases XP gain by 25%.
🔺 Advanced Skills
Immortal
This agent cannot be killed in any mission.
Efficient
Passively earns 20% of all $SPY burned during the current turn (excluding Recon missions).
🧬 Unlockable Skills (via Rank Up)
Versatile
Unlocks at Rank 4
All basic skill effects gain an additional +2% bonus.
Stealth
Unlocks at Rank 7
Increases Infiltrate success rate by an additional 15%.
⚙️ Skill Bonus Mechanics
All percentage-based effects are directly added to the agent’s default base values, impacting mission outcomes and PvP results.
For example, if an agent possesses the Guard skill, their default defense reward rate will increase from 50% to 55%.
Additionally, skill effects are enhanced with agent rank progression. For more information, refer to the "1.3 Rank-Up System" section.
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